Projects

Project Intro - 2024

Currently, I am exploring a co-op puzzle boss game where you and a friend explore and use co-op game mechanics to solve puzzles and defeat bosses.



bevy benet - 2023

I spent some time learning about multiplayer networking and decided to take a stab at making a simple networking library for the bevy engine, which I called bevy benet.



Colorful Mario - 2023

I spent an evening to see if I could use the decompiled version of Super Mario 64 to change Mario’s outfit’s color. It was a lot of fun! You can watch it here.



Project Tina - 2023

I spent some time trying to develop a co-op game in which two players are facing off against bullet hell bosses.



Mouse Eater - 2022

A small game I made with some friends from work during one of Embark Studios’ weekend game jams that I arranged. In Mouse Eater, you guide a mouse with cheese to get away from the monster which will eat the mouse. You can play it here!



World of Warcraft Arena Clone - 2021

To get more familiar with Unreal Engine’s gameplay ability system I decided to try to recreate a small subset of World of Warcraft’s PvP arena gameplay. It was very simple but gave me quite the insights into Unreal Engine’s gameplay ability system.



Tactonics - 2021

A small game I made with some friends from work during one of Embark Studios’ weekend game jams that I arranged. In Tactonics you use a grapple hook to pull floating islands into your island to make it as big as possible.



Card Reload - 2020

My submission for the Mix and Game Jam 2020 with a few friends from Resolution Games. In it, you try to avoid being killed by monsters for as long as possible by shooting incoming monsters, but to reload your gun you need to input whatever the reload cards tell you. You can play it here!



the floor will be lava - 2020

My submission for the GMTK Game Jam 2020. In the game, you need to place strategic bombs to block an incoming lava wave that will otherwise submerge your lovely heart. Play it here!



Vine Knot - 2019

A few friends and I traveled to Warsaw, Poland, and attended the Slavic Game Jam 2019 and created Vine Knot which is a PvP local multiplayer game where you as the player shoot seeds that grow into vines as the land. You need to take out the other players before they take out you, but watch out for the fire pit in the center which will set fire to the vines if they get too close. You can download and play it here!



School Projects

Surface Reconstruction from Point Sets gathered with Google Tango - 2016

A point set scanner application together with a point set processing and surface reconstruction application. The applications were developed using CGAL, the Tango Java API, and the Tango Unity SDK.



VR Shooter Demo - 2016

A small little project I threw together over a weekend testing out Unreal Engine and its VR capabilities.



Cauldron - 2016

A 2D platform game developed by a group of six people. I was responsible for the game programming. The game was made in Unity with all scripting done in C#. A demo video can be seen here.



The Chosen One - 2016

A virtual reality game in which the player gets to experience what it is like to be Neo from The Matrix by dodging incoming bullets. Created using Unreal Engine 4, the HTC Vive, and the Microsoft Kinect. The project was created by a group of six people and I was responsible for the HTC Vive and Kinect integration. A demo video can be seen here and our website for our project can be found here.



Virtual Reality Blocks Toy - 2016

A virtual experience in which you get to play with a classic children’s toy. You have to place the different blocks in the right holes. This demo was created using Unity3D, the Leap Motion, and the Oculus Rift DK2.



Tiny Flame - 2013

Tiny Flame is a simple game developed for iOS. The objective of the game is to help the tiny flame dodge falling raindrops. Created with Xcode and Objective-C.